![]() ![]() ![]() I tried multiple time and also on multiple days (been trying for 3 days now). : Read timed outĪt 0(Native Method)Īt (Unknown Source)Īt (Unknown Source)Īt java.io.BufferedInputStream.fill(Unknown Source)Īt java.io.BufferedInputStream.read1(Unknown Source)Īt java.io.BufferedInputStream.read(Unknown Source)Īt java.io.FilterInputStream.read(Unknown Source)Īt .py(ByteStreams.java:207)Īt .pyTo(ByteSource.java:204)Īt .py(Files.java:382)Īt .downloadFile(DownloadUtils.java:375)Īt .downloadInstalledLibraries(DownloadUtils.java:67)Īt .run(ServerInstall.java:71)Īt .run(InstallerAction.java:43)Īt .handleOptions(SimpleInstaller.java:75)Īt .main(SimpleInstaller.java:50)Īt 0(Native Method)Īt (Unknown Source)Īt (Unknown Source)Īt .invoke(Unknown Source)Īt 6Gate.main(Java6Gate.java:48)įile not found in installer archive: /maven/org/ow2/asm/asm-all/5.2/asm-all-5.2.jar I'm also sorry about the length of the text, but I wanted to add as much information as possible.Īs you can (maybe) tell, I'm very desperate.MESSAGE: Trying unpacked library :asm-all:5.2 I searched Google, but couldn't find a solution to my problem. I don't know what to do with this bug, because it doesn't seem to be an explicit bug of any mod or modpack itself. When I reopen the save, the battery level is lower than it was when I left the game. Removed the additional Java arguments I had used for FTB Beyond at the time to improve overall performanceĪnother phenomenon that could be associated with this bug: If I build a multiblock-battery of "Draconic Evolution" and fill this with energy, then the latest energy level is not always taken over during saving. Filtering the "Storage Bus" so that it only accepts a certain item Using "Quantum Storage" instead of barrels. Moved the entire FTB folder from the secondary disk to the primary disk on my PC (because the secondary disk often causes problems, I thought that's the reason) The AE system completely set up in the Overworld Changed the priority of the "Storage Bus Used barrels without the "Infinity Upgrade" The items were inserted into the system by another method (e.g. but I don't think that this is related to the bug. ![]() Stoneblock 2 was modified by me, but I only changed the minimap mod (Xaeros Minimap 1.16 -> Journeymap 5.5.3). Items that I store in the "ME Drives" are also always maintained. Strangely enough, this bug doesn't happen when I use a drawer from the "Storage Drawer" mod. But with FTB Beyond this bug came only after I started a new save after a break of months. Normally one could assume that this is a bug of the modpack, but I already had this phenomenon with FTB Beyond and Stoneblock 1. The terminal is located in the Overworld and is connected to the system. These are located in the Mining Dimension. The AE system consists of several ME controllers. After a restart there are either completely or to some extent gone. Since the Drawer (From where I imported the Cobblestone) is empty, the process of importing was still complete. ![]() I close the world and open it again - but now there are only 1732 Cobblestone left in the system. The system now contains 252k Cobblestone in total (All saves in the barrel). Then I import the remaining Cobblestone via "Import Bus". After reloading the save, they are still there. They also don't reappear when I break the barrels or interact with them in other way.Įxample: I create a barrel for Cobblestone. They are neither displayed in the system nor in the barrels. They're not just invisible, they're completely gone. However, when I close the save and restart it, all or almost all items suddenly has disappeared. I store several items in the system and the system also tells me that all items have been successfully imported. The channels neceassary for this are also enough. I set up an Applied Energistics system and connected four barrels with an "Infinity Upgrade" to the system via a storage bus (with priority +1). Details of the issue This bug has been bothering me for a long time. ![]()
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